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The Robloxian television industry is not new or emerging; it has a long history that’s only been picking up steam as time has gone on. Now, it shows amazing growth and massive potential, with only room to soar.

Origins

The Robloxian television industry began softly in 2008, with the founding of Roblox Networks Television. The company didn’t do much in its first year, and it truly began its activities in 2009. The industry hadn’t gained significant traction until 2010, as a number of companies began to launch. This continued in 2011, and from 2010 through 2012, the industry experienced massive expansion, including the launches of a number of today’s top Robloxian television companies. Since then, Robloxian television has become significantly more high-profile, as well as more structured. In February 2013, the RTNG was founded, followed by the Robloxian TV Wiki the following month.

The industry today

Today, the Robloxian television industry is continuing to develop, with a number of companies running a total of over one hundred and twenty television channels combined. These companies usually consist of their own dedicated production companies, studios, and broadcasting capabilities, and usually use a streaming video platform to broadcast their content. Some of the more professional companies pride themselves on their high-quality content and even operate multiple channels, each with its own selection of original content.

The industry has expanded greatly in the past few years, with new technologies and services offering new ways for Robloxian broadcasters to expand, such as the Robloxian Television Ratings System and premium television services like roTV. These have helped Robloxian broadcasters offer new services and new incentives to create more interesting and engaging content, and to help further expand the industry.